Search found 21 matches

by vinnythetrue
Tue Oct 17, 2006 09:46
Forum: Modifications / Integrations / Customisations
Topic: Rendering many many widgets
Replies: 1
Views: 1572

Rendering many many widgets

Hello crazy people In my GUI, I have really A LOT of widgets, so much that at some point some become invisible and such. So I'm wondering if it comes from here : // in file CEGUIRenderer.cpp const float Renderer::GuiZInitialValue = 1.0f; const float Renderer::GuiZElementStep = 0.001f; // this is eno...
by vinnythetrue
Fri Oct 06, 2006 11:11
Forum: Modifications / Integrations / Customisations
Topic: drawSelf VS populateRenderCache
Replies: 0
Views: 1730

drawSelf VS populateRenderCache

Hello guys ! Recently, I converted the rendering stuff of some of my custom widgets to renderCache oriented instead of drawSelf, as it is preconized in the 4.0 (I think) version. So far, am I right ? Well, now that the visuals of my widgets are no longer updated every frame I have some clipping bugs...
by vinnythetrue
Fri Jan 06, 2006 10:20
Forum: CEGUI Library Development Discussion
Topic: Event subscriptions
Replies: 2
Views: 4197

Re: Event subscriptions

Nobody has anything to say about my proposition ? :oops:
by vinnythetrue
Wed Dec 21, 2005 12:43
Forum: CEGUI Library Development Discussion
Topic: Event subscriptions
Replies: 2
Views: 4197

Event subscriptions

Recently, I encountered a problem with event (un)subscriptions (see here for more details). So I thought about doing some minor modifications to the event unsubscription in the cegui event management. So I'll try here to explain what I'm about to do, so you can give me some advice. In current versio...
by vinnythetrue
Fri Dec 16, 2005 10:38
Forum: Modifications / Integrations / Customisations
Topic: Drag and Drop in CEGUI?
Replies: 14
Views: 8974

Re: Drag and Drop in CEGUI?

That's too bad :( So I'll probably try to code something myself when I'll have time, this ugly solution isn't really satisfying, the drag doesn't work each time (mostly when the mouse movement is really fast). The point is that I don't really understand why the drag comportment is not part of the wi...
by vinnythetrue
Thu Dec 15, 2005 16:59
Forum: Modifications / Integrations / Customisations
Topic: Drag and Drop in CEGUI?
Replies: 14
Views: 8974

Re: Drag and Drop in CEGUI?

I too, am trying to use this DragContainer, without any success so far... Actually, I made allmost (quite buggy) what I want, but in a really dirty way. So, what I want is simply to be able to drag the buttons from one location to another in a button grid. The buttons are active, meaning you can cli...
by vinnythetrue
Tue Dec 13, 2005 13:24
Forum: Modifications / Integrations / Customisations
Topic: Events (un)subscriptions within other events processings
Replies: 2
Views: 2281

Events (un)subscriptions within other events processings

Hello all ! I'm currenlty using CEGUI in some GUI. But I recently stumbled over a problem : how to do in the good way some events subscriptions and unsubcriptions resulting from an event subscribed by the same widget... The very problem is the Event::connectionOrdering map that is being modified dur...
by vinnythetrue
Mon Dec 05, 2005 15:17
Forum: Modifications / Integrations / Customisations
Topic: Problem with rolled up FrameWindow
Replies: 5
Views: 2787

Re: Problem with rolled up FrameWindow

ok ok, sorry for all this mess ! I found the problem ! In fact, I'm working on some FrameWindowEx, inherited from FrameWindow, and I figured out some code (not mine of course) in this class was redefining the drawself method...without calling the FrameWindow base member :evil: So I added some call t...
by vinnythetrue
Mon Dec 05, 2005 10:38
Forum: Modifications / Integrations / Customisations
Topic: Problem with rolled up FrameWindow
Replies: 5
Views: 2787

Re: Problem with rolled up FrameWindow

hum, well, quite weird yes :(

No one ever met this case ? I'm really stucked here :cry:
by vinnythetrue
Wed Nov 30, 2005 18:06
Forum: Modifications / Integrations / Customisations
Topic: Text with border
Replies: 5
Views: 2896

Re: Text with border

I'm so sorry javiel_, I misunderstood your question. So I thought you were talking about a simple quad border, and that very question had revealed that you didn't even look in the API. That's why I answered so.

Sorry again :oops:
by vinnythetrue
Wed Nov 30, 2005 17:19
Forum: Modifications / Integrations / Customisations
Topic: Text with border
Replies: 5
Views: 2896

Re: Text with border

yes

You're welcome
by vinnythetrue
Wed Nov 30, 2005 17:05
Forum: Modifications / Integrations / Customisations
Topic: How can I manually change states of buttons (hovered, pushed
Replies: 5
Views: 2872

Re: How can I manually change states of buttons (hovered, pu

You can just fire events manually with the well-named "fireevent" method. For exemple : mpbutton->fireEvent( PushButton::EventMouseButtonDown, EventArgs() ); This should set the button in pushed state, and then some mpbutton->fireEvent( PushButton::EventMouseButtonUp, EventArgs() ); ... to...
by vinnythetrue
Wed Nov 30, 2005 15:57
Forum: Modifications / Integrations / Customisations
Topic: Problem with rolled up FrameWindow
Replies: 5
Views: 2787

Problem with rolled up FrameWindow

Hello there, I am using the CEGUI FrameWindow widget, and I want my windows to be able to "titleize" (making the content part not visible, while only the titlebar remains) by double-clicking on the titlebar. I found some methods in the FrameWindow : toggleRollup( void ); setRollupEnabled( ...
by vinnythetrue
Tue Oct 25, 2005 23:13
Forum: Modifications / Integrations / Customisations
Topic: Much time for creating some comboboxes....
Replies: 4
Views: 2666

Re: Much time for creating some comboboxes....

Yes, obviously I thought about this method, but the point is that the number of combos for each button may severely vary, from none to a dozen or even more. So yes I could use the same combo pool for all the buttons, but this solution seems a bit ugly to me. But Im currently making some custom widge...

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