Hello!
I am trying to determine if CeGui is a viable widget system for my project which contains my own Direct3D engine. (School assignment).
So obviously I want to get something up and running fast. I don't want to spend a ton of time learning the system only to find out that it isn't quite right for my needs.
So, I find CEGUI, this looks pretty cool. Eventually I come across the bootstrap method, awesome!
But...it couldn't have another line or two showing me the include file(s) and the dll's I need to specify?
I know this stuff is second nature once you get used to the system, but you want more adopters, yes?
I really suggest the documentation be amended to show the include files needed.
Please help, thanks!
Bootstrapping the bootstrap
Moderators: CEGUI MVP, CEGUI Team
Re: Bootstrapping the bootstrap
http://www.cegui.org.uk/docs/current/re ... orial.html
Though I admit it doesn't list the include files. It's "RendererModules/Direct3D9/CEGUIDirect3D9Renderer.h" and CEGUIClassName.h for the rest usually. Or CEGUI.h (this won't include RendererModules and other things external/optional!) as a lazy include.
We are working quite hard actually to improve documentation. Sadly most people just come here, ask for help and when they get it they just go away on their own shipping their products. It's quite hard to keep documentation level on par with commercial packages, nobody pays us to do it and we HAVE to keep doing our jobs to get some income. Thanks for understanding...
Though I admit it doesn't list the include files. It's "RendererModules/Direct3D9/CEGUIDirect3D9Renderer.h" and CEGUIClassName.h for the rest usually. Or CEGUI.h (this won't include RendererModules and other things external/optional!) as a lazy include.
We are working quite hard actually to improve documentation. Sadly most people just come here, ask for help and when they get it they just go away on their own shipping their products. It's quite hard to keep documentation level on par with commercial packages, nobody pays us to do it and we HAVE to keep doing our jobs to get some income. Thanks for understanding...
Re: Bootstrapping the bootstrap
Kulik, thank you very much for the response, and I do understand what you are saying.
But the other side, right now for me anyhow, is I am sinking hours into just getting a hello world window into my app. How many people are quitting before they get that far?
So far, this is the code I have:
It compiles but crashes when I run it. (windows 7 Pro, VS 2010 Ultimate)
I followed another thread with similar problems just to get this far.
How do I know which dll's need to be in my Debug directory?
So far I have these:
and (from that other thread) I learned I had to add all the Dependency dll's to the SysWOWsomething folder. (didn't see that in the bootstrap writeup).
My current error:
Any hints on what I am missing?
Thanks again, I really do appreciate it!
But the other side, right now for me anyhow, is I am sinking hours into just getting a hello world window into my app. How many people are quitting before they get that far?
So far, this is the code I have:
Code: Select all
#include "Gui.h"
#include <CEGUI.h>
#include <RendererModules\Direct3D9\CEGUIDirect3D9Renderer.h>
#include <d3dx9.h>
#include "RenderEngine/RenderEngine.h"
using namespace CEGUI;
bool Gui::Initialize(IDirect3DDevice9* graphicsDevice)
{
Direct3D9Renderer& myRenderer = Direct3D9Renderer::create (graphicsDevice);
System::create (myRenderer);
RenderEngine::RegisterForRendering (DrawCallback);
return true;
}
void Gui::DrawCallback ()
{
System::getSingleton().renderGUI();
}
It compiles but crashes when I run it. (windows 7 Pro, VS 2010 Ultimate)
I followed another thread with similar problems just to get this far.
How do I know which dll's need to be in my Debug directory?
So far I have these:
- CEGUIBase.dll
CEGUIBase_d.dll
CEGUIDirect3d9Renderer.dll
CEGUIDirect3d9Renderer_d.dll
CEGUIExpatParser_d.dll
CEGUISILLYImageCodec_d.dll
and (from that other thread) I learned I had to add all the Dependency dll's to the SysWOWsomething folder. (didn't see that in the bootstrap writeup).
My current error:
Code: Select all
Unhandled exception at 0x1018c459 (CEGUIBase_d.dll) in WorldEditor.exe: 0xC0000005: Access violation reading location 0xbaadf00d.
Any hints on what I am missing?
Thanks again, I really do appreciate it!
Re: Bootstrapping the bootstrap
I am back to using the bootstrap...I have just seen too many schemes and imagesset breaking everything.
So it seems I have to make the data files available somehow. Where does the bootstrapping code expect them to be?
So it seems I have to make the data files available somehow. Where does the bootstrapping code expect them to be?
Re: Bootstrapping the bootstrap
I understand you are in a hurry but please read the guidelines - viewtopic.php?f=6&t=3358
They clearly state that you have to include CEGUI.log In case CEGUI.log isn't created you should state it. This helps us narrow the problem down.
Also, please debug the application and post the backtrace. Bootstrap is just a convenience method, I don't particularly like it to be honest but it's the easiest way to get started. You have to tell CEGUI where resources are using the DefaultResourceProvider methods.
They clearly state that you have to include CEGUI.log In case CEGUI.log isn't created you should state it. This helps us narrow the problem down.
Also, please debug the application and post the backtrace. Bootstrap is just a convenience method, I don't particularly like it to be honest but it's the easiest way to get started. You have to tell CEGUI where resources are using the DefaultResourceProvider methods.
Re: Bootstrapping the bootstrap
Sorry, I had to give up. Lost an entire day wanting and trying to get CeGui to work. I would think that a "mature product" would have one working minimal directx example, that's really all it would have taken to get me on board. I couldn't find one. Anywhere. That's really amazing to me. I can't imagine how many users you have lost because of this. Your product looks nice, but your low user base is a direct result of the high cost of adoption.
Good luck gentlemen!
Stomp
Good luck gentlemen!
Stomp
Re: Bootstrapping the bootstrap
Unless people make these standalone samples themselves and release them on the wiki this is unlikely to get changed. It's quite easy to criticize but much harder to actually do something about it, especially if we just don't have the resources.
On the other hand if you can't get it to work in one whole day and you have the entire source code available I think you need to work on your programming skills a bit more. No offense intended...
On the other hand if you can't get it to work in one whole day and you have the entire source code available I think you need to work on your programming skills a bit more. No offense intended...
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