CEED to Recognize New .font

For help with general CEGUI usage:
- Questions about the usage of CEGUI and its features, if not explained in the documentation.
- Problems with the CMAKE configuration or problems occuring during the build process/compilation.
- Errors or unexpected behaviour.

Moderators: CEGUI MVP, CEGUI Team

Oam
Not too shy to talk
Not too shy to talk
Posts: 23
Joined: Thu Nov 13, 2014 07:01

CEED to Recognize New .font

Postby Oam » Mon Oct 05, 2015 05:06

Is there a way to get CEED to recognize my custom .font? I added a new .font with a corresponding .ttf, looks identical to the Jura-13.font. I made sure to place the .font in the same directory as the others. I reloaded my project and opened up a layout, however, under the Font property when I choose my label / button in CEED I don't see my font for choice.

If I manually set the font property in the .layout it works as expected in the game, but it would be nice to be able to see this in CEED.

User avatar
Kulik
CEGUI Team
Posts: 1382
Joined: Mon Jul 26, 2010 18:47
Location: Czech Republic
Contact:

Re: CEED to Recognize New .font

Postby Kulik » Thu Oct 15, 2015 09:56

Is it referenced in any .scheme file?


Return to “Help”

Who is online

Users browsing this forum: No registered users and 7 guests