I'm using CEGUI last version with BlitzMax via a wrap nearly complete.
I need to create a 2D Tile Selector for a Map Editor.
I use a scrollablePane and put my full TileSheet Inside.
Then using the mouse position, scrollbar position and CoordConverter I get the right Tile Number to paint my level.
The code work well with 24x24 tiles and for ex. 240x480 TileSheet.
Unfortunately this won't work with 200x200 tiles and for ex. 800x1000 TileSheet.
The problem is located when loading my Image Set.
While my staticImage must be 800x1000 it render like 800x770 and is considered by the scrollablePane like 800x1000 (which lead to blank spaces at the end of the vertical scroll).
I try setAutoScalingEnable, manually set every size at correct pixel size or set different staticImage formatting without success.
I suppose there is a problem of power of 2 causing this somewhere, but 770 make no sense to me.
What can I do to resolve this problem

Except of that CEGUI is the best in-game GUI I ever try !
Thanks
